Audio & Actions scheduling

  • Hi all,
    I am using the oncomplete feature of the sound interface in my tour to schedule actions such as altering some hotspot visibilities in the scene after audio messages. The oncomplete event does not seem to fire when an audio message is interrupted by the playing of another audio message on the same id.

    Is there a way to get an oninterrupted callback when a sound gets interrupted ? Or to get the oncomplete callbacks to be queued for deferred execution when all audio activity stops on the given id ? Alternatively, is there a way to query a sound id for its status : currently playing or not.*
    thanks !

    Philippe

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