To address the issue of model breakage, I used `rendermode=3dmodel` and `background=pano` attributes, which successfully resolved the model breakage. However, a new problem arose: the hotspots outside the cube are not visible from within the cube. Is there any attribute that can allow me to see the hotspots outside the cube from within?
How to make the hotspots always appear at the top layer of the scene and remain unobstructed
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