hello,
im quite new in changing my tours to be viewable on mobile devices...
i use the thumbs template by klaus, and have this problem:
the thumbs are too small on iphone, so i integrated
to the buildthumbs action.
but the thumbs dont become bigger... (at least with the iphone simulator)
here the whole action:
Code
<action name="buildthumbs">
if(%1 != NEXT, set(i,0));
if(i LT scene.count, copy(thumb, scene[get(i)].thumburl);
txtadd(thumbname,"thumb_",get(i));
addplugin(get(thumbname));
set(plugin[get(thumbname)].url, get(thumb));
set(plugin[get(thumbname)].keep, true);
set(plugin[get(thumbname)].align, leftbottom);
set(plugin[get(thumbname)].width, 40);
set(plugin[get(thumbname)].height, 40);
set(plugin[get(thumbname)].x, 10);
set(plugin[get(thumbname)].y, 10); mul(plugin[get(thumbname)].x, i,0);
mul(plugin[get(thumbname)].y, i,0);
add(plugin[get(thumbname)].x, 10);
add(plugin[get(thumbname)].y, 10);
copy(plugin[get(thumbname)].xsmall, plugin[get(thumbname)].x);
copy(plugin[get(thumbname)].ysmall, plugin[get(thumbname)].y);
add(plugin[get(thumbname)].zorder, 100, i);
set(plugin[get(thumbname)].effect,glow(0xFFFFFF,1.0,2,10000));
set(plugin[get(thumbname)].alpha,0.8);
set(plugin[get(thumbname)].jsborder,"1px solid #FFFFFF");
copy(plugin[get(thumbname)].thumbpos, i);
set(plugin[get(thumbname)].linkedscene, get(scene[get(i)].name) );
set(plugin[get(thumbname)].onclick, openthumbs() );
copy(plugin[get(thumbname)].scenetitle, scene[get(i)].title);
set(plugin[get(thumbname)].onhover,showtext(get(scenetitle), navistyle) );
inc(i); buildthumbs(NEXT); );
[color=#009900]altonloaded="if(isphone, mul(scale,2.4)); onloaded();"[/color]
</action>
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did i miss something?