does this need the additional license to work: krpanoJS iPhone / iPad / iPod Touch Add-On License?
iPad interface for krpano tours (MAC droplet added)
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To run it on the iDevices one of course would need the "krpanoJS iPhone / iPad / iPod Touch Add-On license"
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Oh, and I also wanted to add that this interface is the perfect companion to present a tour locally on your iPad with Goodreader, just because it has a built in fullscreen/window option which allows you to resize the screen and access the Goodreader menu. Those who use GR will know what I'm talking about.
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Long awaited! Thats a very nice peace of code for binary bliss.
Many thanks, Andrey!
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Hey,
You've interested me in your proposition, before I buy it I have a few questions about it.
let's say I want to set numerous hotspots on the scene and each time I press anyone, will it show image on the center of the screen?
Also each hotspot has to show an image attached to it.Another question I don't like and I already used to normal viewing mode when you can turn around not grab and move around, so is ther parmeter where you can change default value of it?
You wrote it's for iPhone / iPad etc etc , but still works with PC/MAC laptops/pc's ?
and last question - If I switch graphics in the folder called "skin" will it change in the interface? (stupid but important) - let's my client does not like it?
Will you develop similar plugin but instead of loading an image, it loades frame where HTML formatted with CSS can be loaded into as a html_file all based on XML.Best Regards and waiting for reply.
Marcin Klepacz
Hello!
Hotspots support buildin gotoscene action and showimage action,
if you set toscene attribute then hotsopt will call gotoscene action
if you set imageurl then hotspot onclick will call buildin showimage action
Count of hotspot is inlimited. And you cann ad your custom hotspots, and you can set your own onclick action as you want.You can change mouse mode (grab and drag or click and move) in setting as you want look here https://krpano.com/docu/xml/#control
you will find this node in settongs.xml in skin folderYes it works on PC with flash same as in HTML5
Yes you can change graphics, and i even can send you PSD files.
Regards Andrey
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Hi Andrey !!
Just bought it and as usual it's just perfect ^^
I just have two questions about it :
- How can I disable the seeing of thumbs at start ?
- The openfullscreen button doesn't work for me :'(
Thanks a lot for your job !!!
Best regards. -
Hi!
To switch button state use _button_switched(bttn_name,state);
so for thumbs it's _button_switched(_thumbs_open,false);Quote- The openfullscreen button doesn't work for me :'(
Where? what did you mean doesn't work (please describe)
Regards
Andrey -
Hi again ^^
I've been looking for the _button_switched(_thumbs_open,false); part code in the different xml,
but it's already settled like this but the thumbs stills appear at tour start.
Can you tell where in the code I have to change it please ?For the openfulscrren button, it actually works to exitfullscreen but not the other way.
I'm using a lightbox to launch the tour, maybe it comes from that but I'm not sure cause the right click openfullscreen on the tour works.Thanks again for helping and what a great job you did here ^^
Regards.
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Hi,
Nice touch! I'll take time to test it on ipad but it seems to work great on my iphone 4. I think i've already find a pano who could need it!
Nice to begin to find choice for iOs devices.
Thanks. Keep on..Steph.
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Hi! Yomas
find and replace thisaction name="_interface_build"
.....
_button_switched(_thumbs_open,true);
.....
/actionto this
action name="_interface_build"
.....
_button_switched(_thumbs_open,false);
.....
/actionIn both layout xmls (layout.xml and layout_phone.xml)
Regards
Andrey.PS
QuoteNice to begin to find choice for iOs devices.
Thanks. Keep on..Thanks esys
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Hi Andrey !
I've tested to edit the code part you told me, but the thumbs still opens at scene load
You can see the result on my website : Click here
Thanks again ^^ -
Hello!
Nice to see it workedI see that in your tour gesture on control panel not workin, it mean you change _button_switched(_thumbs_open,true); in ongestureup="_button_switched(_thumbs_open,true);"
So, you change it not in right place
So, find action with name="_interface_build"
and change _button_switched(_thumbs_open,true); there to false.
BTW - bring back ongestureup="_button_switched(_thumbs_open,true);"
Then you can open thumbs by tap and slide up on control bar.Regards
AndreyPS - if it not help (but it must help) contact me mail @ atlas-is.ru i will send you layout.xml and layout_ihpone.xml corrected.
One more way to close thumbs on tour start
add to krpano onstart="delayedcall(1, _button_switched(_thumbs_open,false););"
it will hide thumbs after 1 sec -
Hi Andrey,
Nice job!!
There are 2 things I miss in your vtour:
1) a visited markup (customizable if possible) on the already visited thumbs
2) A lable (or caption) when mouse is over thumbs. That would help scenes recognition a lot.If it's possible for you to make it, i'll buy it.
Thanks!!
Daniel Farjoun
http://www.xyz360.com.br -
Hi dfarjoun,
there is no mouseover on iDevices ;) And a markup on the visited thumbs is really easy to do by yourself. Just add a plugin to the specified scene-thumb via onclick- or onload-action and set it to keep=true. No offense, but I think Andreys iPad-Interface is pretty cheap for what you get already!
Best regards
Nupsi -
Hi Nupsi,
It's not the price itself, it's the overall functionality for my needs. I design and "program" (i'm a beginner programmer) my own tours, but it's an interesting tool to make fast delivery of non customized tours.
You can visit some of mine here, here and here.
On Idevices we can't have mouse over (of course ), but on flash we do. The tour is for all usages. IDevices could only ignore those "mouse over" coding.
Don't know if I'll be capable to make this visited thumbs coding, but i'll give it a try when possible.
Thanks for your time!
Daniel -
Nice 3d Dfarjoun :) Interface feels a bit weird though. Onhover buttons dissapearing and reappearing
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Thanks Zephyr,
I don't know why they become responsive that way (dissapearing and reappearing). There might be any complex scripting to solve that. I've never programmed a line before krpano :)
Best Regards!!
Daniel
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Hi!
you can add onhover event to thumbs
automaticaly generated thumbs (each thumb) is a plugin with name
%1_thumbs_%2 where %1 - thumbs plugin name %2 - number (from 0 to count-1 of thumbs)
so, codefor(set(i,0), i LT plugin[%1].thumb.count, inc(i),
txtadd(_name,%1_thumb_,get(i));
set(plugin[get(_name)].onhover,show_description(get(_index)););
);
note! - use this after _thumbs_build();
each plugin has _index attribute and your show_description might looks like thisaction name="show_description"
showtext(get(scene[%1].description));
/action
You can use this trick for set any propperties or changes for thumb plugins.
You even can mark visited use %1_thumbs_%2 name of plugin
Regards
Andrey -
Hi Andrey,
I’ve buy the Interface
Framework.
First my compliments for this great work and a nice price.For everyone working with krpano is this a great solution/help.
perfect, Andrey do more of those great help.
Thank you.Prettige feestdagen en een voorspoedig 2012 (dutch).
Wilsan
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Don't seem to be having much luck buying it with my credit card via paypal.
share-it! has put this up for the second time.
Unfortunately, the PayPal transaction for your order ************ has been delayed. We will inform you as soon as we have received your payment.
First time I got that message I got another email through some 5 hours later saying....
Unfortunately, the PayPal transaction for your order ************* failed. The order can therefore not be completed
Will see what happens later today but thought I'd let you know in case others are trying to buy it also
Never mind. I used a different credit card and it worked fine.
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